<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<HTML>
<HEAD>
   <TITLE>class  SG_EXPORT osg::Stencil</TITLE>
   <META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
</HEAD>
<BODY BGCOLOR="#ffffff">

<H2>class  SG_EXPORT <A HREF="#DOC.DOCU">osg::Stencil</A></H2></H2><BLOCKQUOTE>Encapsulate OpenGL glStencilFunc/Op/Mask functions</BLOCKQUOTE>
<HR>

<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CStencil,MStencil.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
</APPLET>
<HR>

<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.122.1">Stencil</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.122.2">Stencil</A></B>(const <!1><A HREF="Stencil.html#DOC.2.122.2">Stencil</A>&amp; stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.122.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.119.6.29">STENCIL</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   int <B><A HREF="#DOC.2.122.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const 
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.122.5">getAssociatedModes</A></B>(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.119.1">GLMode</A>&gt;&amp; modes) const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.122.7">setFunction</A></B>(const <!1><A HREF="Stencil.html#DOC.2.122.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.109.4">ref</A>, uint mask)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="Stencil.html#DOC.2.122.6">Function</A> <B><A HREF="#DOC.2.122.8">getFunction</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const int <B><A HREF="#DOC.2.122.9">getFunctionRef</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const uint <B><A HREF="#DOC.2.122.10">getFunctionMask</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.122.12">setOperation</A></B>(const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> zpass)
<DD><I>set the operations to apply when the various stencil and depth  tests fail or pass.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> <B><A HREF="#DOC.2.122.13">getStencilFailOperation</A></B>() const 
<DD><I>get the operation when the stencil test fails</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> <B><A HREF="#DOC.2.122.14">getStencilPassAndDepthFailOperation</A></B>() const 
<DD><I>get the operation when the stencil test passes but the depth test fails</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> <B><A HREF="#DOC.2.122.15">getStencilPassAndDepthPassOperation</A></B>() const 
<DD><I>get the operation when both the stencil test and the depth test pass</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.122.16">setWriteMask</A></B>(uint mask)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const uint <B><A HREF="#DOC.2.122.17">getWriteMask</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.122.18">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const 
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum  <B><A HREF="#DOC.2.122.6">Function</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum  <B><A HREF="#DOC.2.122.11">Operation</A></B>
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.122.6">Function</A> <B><A HREF="#DOC.2.122.20">_func</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.122.21">_funcRef</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.122.22">_funcMask</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> <B><A HREF="#DOC.2.122.23">_sfail</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> <B><A HREF="#DOC.2.122.24">_zfail</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> <B><A HREF="#DOC.2.122.25">_zpass</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.122.26">_writeMask</A></B>
</DL></P>

<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.122.19">~Stencil</A></B>()
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual   <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>libraryName</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>className</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const <!1><A HREF="StateAttribute.html#DOC.2.119.5">Type</A> <B>getType</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   bool <B>isTextureAttribute</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator <  </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const 
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef  GLenum <B>GLMode</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>GLModeValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>OverrideValue</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum  <B>Values</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>Type</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>enum  <B>Types</B>
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>getDataVariance</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const 
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum  <B>DataVariance</B>
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt;  <B>_userData</B>
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline   <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>ref</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>unref</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>unref_nodelete</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   const int <B>referenceCount</B>() const 
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>

</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Encapsulate OpenGL glStencilFunc/Op/Mask functions</BLOCKQUOTE>
<DL>

<A NAME="Stencil"></A>
<A NAME="DOC.2.122.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Stencil"></A>
<A NAME="DOC.2.122.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil(const <!1><A HREF="Stencil.html#DOC.2.122.2">Stencil</A>&amp; stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.122.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.119.6.29">STENCIL</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.122.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="getAssociatedModes"></A>
<A NAME="DOC.2.122.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void getAssociatedModes(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.119.1">GLMode</A>&gt;&amp; modes) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Function"></A>
<A NAME="DOC.2.122.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum  Function</B></TT>
<DL><DT><DD></DL><P><DL>

<A NAME="NEVER"></A>
<A NAME="DOC.2.122.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEVER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LESS"></A>
<A NAME="DOC.2.122.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LESS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EQUAL"></A>
<A NAME="DOC.2.122.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LEQUAL"></A>
<A NAME="DOC.2.122.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GREATER"></A>
<A NAME="DOC.2.122.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GREATER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NOTEQUAL"></A>
<A NAME="DOC.2.122.6.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="GEQUAL"></A>
<A NAME="DOC.2.122.6.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ALWAYS"></A>
<A NAME="DOC.2.122.6.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
<DL><DT><DD></DL><P></DL>

<A NAME="setFunction"></A>
<A NAME="DOC.2.122.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setFunction(const <!1><A HREF="Stencil.html#DOC.2.122.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.109.4">ref</A>, uint mask)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFunction"></A>
<A NAME="DOC.2.122.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="Stencil.html#DOC.2.122.6">Function</A> getFunction() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFunctionRef"></A>
<A NAME="DOC.2.122.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const int getFunctionRef() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFunctionMask"></A>
<A NAME="DOC.2.122.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const uint getFunctionMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Operation"></A>
<A NAME="DOC.2.122.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum  Operation</B></TT>
<DL><DT><DD></DL><P><DL>

<A NAME="KEEP"></A>
<A NAME="DOC.2.122.11.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> KEEP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ZERO"></A>
<A NAME="DOC.2.122.11.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REPLACE"></A>
<A NAME="DOC.2.122.11.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="INCR"></A>
<A NAME="DOC.2.122.11.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INCR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DECR"></A>
<A NAME="DOC.2.122.11.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="INVERT"></A>
<A NAME="DOC.2.122.11.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INVERT</B></TT>
<DL><DT><DD></DL><P></DL>

<A NAME="setOperation"></A>
<A NAME="DOC.2.122.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setOperation(const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> zpass)</B></TT>
<DD>set the operations to apply when the various stencil and depth 
tests fail or pass.  First parameter is to control the operation
when the stencil test fails.  The second parameter is to control the
operation when the stencil test passes, but depth test fails. The
third parameter controls the operation when both the stencil test
and depth pass.  Ordering of parameter is the same as if using
glStencilOp(,,).
<DL><DT><DD></DL><P>
<A NAME="getStencilFailOperation"></A>
<A NAME="DOC.2.122.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> getStencilFailOperation() const </B></TT>
<DD>get the operation when the stencil test fails
<DL><DT><DD></DL><P>
<A NAME="getStencilPassAndDepthFailOperation"></A>
<A NAME="DOC.2.122.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> getStencilPassAndDepthFailOperation() const </B></TT>
<DD>get the operation when the stencil test passes but the depth test fails
<DL><DT><DD></DL><P>
<A NAME="getStencilPassAndDepthPassOperation"></A>
<A NAME="DOC.2.122.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> getStencilPassAndDepthPassOperation() const </B></TT>
<DD>get the operation when both the stencil test and the depth test pass
<DL><DT><DD></DL><P>
<A NAME="setWriteMask"></A>
<A NAME="DOC.2.122.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setWriteMask(uint mask)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getWriteMask"></A>
<A NAME="DOC.2.122.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const uint getWriteMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.122.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Stencil"></A>
<A NAME="DOC.2.122.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~Stencil()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_func"></A>
<A NAME="DOC.2.122.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.122.6">Function</A> _func</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_funcRef"></A>
<A NAME="DOC.2.122.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _funcRef</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_funcMask"></A>
<A NAME="DOC.2.122.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _funcMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_sfail"></A>
<A NAME="DOC.2.122.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> _sfail</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_zfail"></A>
<A NAME="DOC.2.122.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> _zfail</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_zpass"></A>
<A NAME="DOC.2.122.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.122.11">Operation</A> _zpass</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_writeMask"></A>
<A NAME="DOC.2.122.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _writeMask</B></TT>
<DL><DT><DD></DL><P></DL>

<HR><DL><DT><B>This class has no child classes.</B></DL>

<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>
</HTML>
